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RogueSharp
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Moving Castles (github, itch)
Demo | Github | itch.io | Twitter | Dev Blog
VTerminal
Each task can be marked complete with an x at the start, start and finish dates are optional and the description of the task can include projects (prepended by a '+'), contexts ('@') and then user implemented key, value pairs (e.g. due:2021-02-27). I then implemented a small CLI program to view tasks. I can filter tasks and chain filters to make viewing tasks easier.
Got some good pointers from RogueSharp and the Unity port (big thanks!) and the official Unity Roguelike tutorial which I will also recommend even though it is a bit outdated.
Gruid Repository
Bracket-Lib | Github
Png2Rex_rs | Github
I've ported my old Png2Rex for C++ over to Rust. It's currently exactly the same, just native Rust - so i don't have to fire up a C++ environment to use it. I expect it'll improve a bit, I have a few ideas - and the Rust image system is really powerful. It was interesting porting such a simple tool, and highlighted the differences in development philosophies. The C++ version baked in its own PNG reader, because dependencies are such a pain. This time, I just imported image with the png feature flag. Likewise, instead of including a Rex Paint reader/writer, I just imported the one from bracket-lib and used it. The result? I made this tool, including unit tests and far better error handling, in about 30 minutes. :-)
Labhack. https://github.com/elunna/labhack