What abstractions or strategies does your codebase use to separate the interface from the game logic?

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • VTerminalPaletteEditor

    A standalone GUI application for creating and editing VTerminal palettes.

  • If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.

  • ashley

    A Java entity system inspired by Ash & Artemis.

  • Here's the ECS library that I've been using.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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