Vision
GLSL-PathTracer
Vision | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
0 | 1,735 | |
- | - | |
0.0 | 3.1 | |
almost 3 years ago | 3 months ago | |
C++ | C++ | |
- | MIT License |
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Vision
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Anyone wanna team up and write a graphics engine in Vulkan together?
I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Lift - Vulkan Path Tracer with Optix Denoiser integration
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Cinder - Cross-platform, modular, extendable ray-tracer.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
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