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PBR-renderer
physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
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Hi! You can contribute in Godot 4.0 https://godotengine.org/
I have a sandbox project where I has been playing with raw D3D12 api, you can see it on my GitHub https://github.com/laena-gif/PBR-renderer. I definitely want to participate 🙏🙏
I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision