Anyone wanna team up and write a graphics engine in Vulkan together?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Hi! You can contribute in Godot 4.0 https://godotengine.org/

  • PBR-renderer

    physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

  • I have a sandbox project where I has been playing with raw D3D12 api, you can see it on my GitHub https://github.com/laena-gif/PBR-renderer. I definitely want to participate 🙏🙏

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  • Vision

    A modern cross-platform Vulkan based path tracing and 3d modeling application (by Illuminai)

  • I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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