Vision VS Lift

Compare Vision vs Lift and see what are their differences.

Vision

A modern cross-platform Vulkan based path tracing and 3d modeling application (by Illuminai)

Lift

Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)
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Vision Lift
1 1
0 30
- -
0.0 1.8
almost 3 years ago almost 3 years ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vision

Posts with mentions or reviews of Vision. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

What are some alternatives?

When comparing Vision and Lift you can also consider the following projects:

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

hello_opengl - My "Hello World" for OpenGL.

Cinder - Cross-platform, modular, extendable ray-tracer.

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

CUDA.jl - CUDA programming in Julia.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8