Lift VS RayTracingInVulkan

Compare Lift vs RayTracingInVulkan and see what are their differences.

Lift

Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. (by GPSnoopy)
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Lift RayTracingInVulkan
1 16
30 1,123
- -
1.8 5.0
almost 3 years ago 19 days ago
C++ C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

RayTracingInVulkan

Posts with mentions or reviews of RayTracingInVulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

What are some alternatives?

When comparing Lift and RayTracingInVulkan you can also consider the following projects:

hello_opengl - My "Hello World" for OpenGL.

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

manta-ray - An open source physically based renderer.

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

clray - Realtime GPU (OpenCL) polygon mesh raytracer

CUDA.jl - CUDA programming in Julia.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.