Lift
PRayGround
Lift | PRayGround | |
---|---|---|
1 | 1 | |
30 | 37 | |
- | - | |
1.8 | 7.9 | |
almost 3 years ago | 29 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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Lift
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[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
PRayGround
What are some alternatives?
hello_opengl - My "Hello World" for OpenGL.
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
tinyrenderer - A brief computer graphics / rendering course
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
tinyraytracer - A brief computer graphics / rendering course
CUDA.jl - CUDA programming in Julia.
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL