PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8 (by sketchbooks99)
RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL (by AlexanderVeselov)
PRayGround | RayTracing | |
---|---|---|
1 | 1 | |
37 | 298 | |
- | - | |
7.9 | 4.2 | |
about 1 month ago | 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PRayGround
Posts with mentions or reviews of PRayGround.
We have used some of these posts to build our list of alternatives
and similar projects.
RayTracing
Posts with mentions or reviews of RayTracing.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing PRayGround and RayTracing you can also consider the following projects:
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
harfang3d - HARFANG 3D source code public repository
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
Cinder - Cross-platform, modular, extendable ray-tracer.