RayTracing
harfang3d
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RayTracing | harfang3d | |
---|---|---|
1 | 13 | |
297 | 470 | |
- | 5.3% | |
4.2 | 4.3 | |
about 2 months ago | 8 months ago | |
C++ | C++ | |
MIT License | GNU Lesser General Public License v3.0 only |
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RayTracing
harfang3d
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3D Engine in Python: New update on Harfang 3D
👉 Last release - Github
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
There are other options (not a lot) that you can find here https://awesome-go.com/game-development/ with Harfang 3D being one that looks the most like Unity/Unreal however have not tried it so cannot comment https://github.com/harfang3d/harfang3d
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3d with Ebitengine?
Haven't used it though there is also https://github.com/harfang3d/harfang3d
- Harfang3D update: 3D Engine in Python
- Harfang3D, an open source deeptech built for the future of embedded 3D
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Python GUI - Overview
I'm coming back to you because we recently released an update of the video GUI in Python with our Harfang API.
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Python GUI update
If you want more informations about the API: https://www.harfang3d.com/
- HARFANG3D, a C++ 3D visualization library (usable in Python, Lua and Go).
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Underwater scenery coded in Lua with the Harfang engine. All the particles and fishes are scripted as simple Lua functions, running on Lua 5.4. The scene is created using Harfang Studio editor. The rendering is using modern features such as SSR and SSGI. Feel free to ask if you have any question :)
In case people are wondering, this is the engine I used to build this project: https://www.harfang3d.com
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HARFANG® 3.2.1 is out! 3D Gamedev & Visualization engine for Python Windows & Linux
HARFANG® 3.2.1 is out! This release brings fixes, code maintenance and performance improvements. For Linux users, the Python wheel is now built on top of Ubuntu 20.04LTS, making is easier to install with PIP. for Windows users: - either get the wheel on Pypi https://pypi.org/project/harfang/ - or simply type pip install harfang in your command line for Linux users: - Get the whell from Github https://github.com/harfang3d/harfang3d/releases/tag/v3.2.1
What are some alternatives?
Cinder - Cross-platform, modular, extendable ray-tracer.
Open3D - Open3D: A Modern Library for 3D Data Processing
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
canvas2d
ArrayFire - ArrayFire: a general purpose GPU library.
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
Yave - Yet Another Vulkan Engine
go-collada - Go package for working with the Collada file format.
compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
glop - Bare-bones osx alternative to sdl