RayTracing VS PRayGround

Compare RayTracing vs PRayGround and see what are their differences.

RayTracing

Realtime GPU Path tracer based on OpenCL and OpenGL (by AlexanderVeselov)

PRayGround

GPU ray tracing framework using NVIDIA OptiX 7 and 8 (by sketchbooks99)
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RayTracing PRayGround
1 1
297 37
- -
4.2 7.5
about 2 months ago 23 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

PRayGround

Posts with mentions or reviews of PRayGround. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing RayTracing and PRayGround you can also consider the following projects:

harfang3d - HARFANG 3D source code public repository

RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.

Cinder - Cross-platform, modular, extendable ray-tracer.

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

ArrayFire - ArrayFire: a general purpose GPU library.

Lift - Vulkan Path Tracer with Optix Denoiser integration

Yave - Yet Another Vulkan Engine

tinyrenderer - A brief computer graphics / rendering course

compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver

tinyraytracer - A brief computer graphics / rendering course