RayTracing VS Cinder

Compare RayTracing vs Cinder and see what are their differences.

RayTracing

Realtime GPU Path tracer based on OpenCL and OpenGL (by AlexanderVeselov)
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RayTracing Cinder
1 1
297 6
- -
4.2 0.0
about 2 months ago about 2 years ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

Cinder

Posts with mentions or reviews of Cinder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing RayTracing and Cinder you can also consider the following projects:

harfang3d - HARFANG 3D source code public repository

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

SFML - Simple and Fast Multimedia Library

ArrayFire - ArrayFire: a general purpose GPU library.

ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++

Yave - Yet Another Vulkan Engine

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver

svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.