RayTracing
Cinder
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RayTracing | Cinder | |
---|---|---|
1 | 1 | |
297 | 6 | |
- | - | |
4.2 | 0.0 | |
about 2 months ago | about 2 years ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RayTracing
Cinder
-
I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
What are some alternatives?
harfang3d - HARFANG 3D source code public repository
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
SFML - Simple and Fast Multimedia Library
ArrayFire - ArrayFire: a general purpose GPU library.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
Yave - Yet Another Vulkan Engine
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.