PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8 (by sketchbooks99)
Lift
Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)
PRayGround | Lift | |
---|---|---|
1 | 1 | |
37 | 30 | |
- | - | |
7.9 | 1.8 | |
about 1 month ago | almost 3 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PRayGround
Posts with mentions or reviews of PRayGround.
We have used some of these posts to build our list of alternatives
and similar projects.
Lift
Posts with mentions or reviews of Lift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-29.
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[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
What are some alternatives?
When comparing PRayGround and Lift you can also consider the following projects:
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
hello_opengl - My "Hello World" for OpenGL.
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.