PRayGround VS RayTracing

Compare PRayGround vs RayTracing and see what are their differences.

PRayGround

GPU ray tracing framework using NVIDIA OptiX 7 and 8 (by sketchbooks99)

RayTracing

Software RayTracing engine written in C++ without the usage of any libraries. (by holoskii)
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PRayGround RayTracing
1 1
37 3
- -
7.9 5.4
about 1 month ago about 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PRayGround

Posts with mentions or reviews of PRayGround. We have used some of these posts to build our list of alternatives and similar projects.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PRayGround and RayTracing you can also consider the following projects:

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

F3D - Fast and minimalist 3D viewer.

Lift - Vulkan Path Tracer with Optix Denoiser integration

tinyrenderer - A brief computer graphics / rendering course

tinyraytracer - A brief computer graphics / rendering course

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL