PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8 (by sketchbooks99)
CLUSEK-RT
Vulkan based C++ ray-tracing game engine. (by bilek993)
PRayGround | CLUSEK-RT | |
---|---|---|
1 | 1 | |
37 | 1 | |
- | - | |
7.9 | 0.0 | |
about 1 month ago | about 1 year ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PRayGround
Posts with mentions or reviews of PRayGround.
We have used some of these posts to build our list of alternatives
and similar projects.
CLUSEK-RT
Posts with mentions or reviews of CLUSEK-RT.
We have used some of these posts to build our list of alternatives
and similar projects.
-
A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
What are some alternatives?
When comparing PRayGround and CLUSEK-RT you can also consider the following projects:
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
Yave - Yet Another Vulkan Engine
Lift - Vulkan Path Tracer with Optix Denoiser integration
FlaxEngine - Flax Engine – multi-platform 3D game engine