Vision
RenderBender
Vision | RenderBender | |
---|---|---|
1 | 2 | |
0 | 34 | |
- | - | |
0.0 | 10.0 | |
almost 3 years ago | 10 months ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vision
-
Anyone wanna team up and write a graphics engine in Vulkan together?
I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision
RenderBender
-
need help finding texture pack
I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
-
A750 Minecraft RTX 1440p Performance
Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.
What are some alternatives?
PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Lift - Vulkan Path Tracer with Optix Denoiser integration
Cinder - Cross-platform, modular, extendable ray-tracer.
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!