Vision
path-tracer
Vision | path-tracer | |
---|---|---|
1 | 2 | |
0 | 51 | |
- | - | |
0.0 | 4.2 | |
almost 3 years ago | about 2 years ago | |
C++ | C++ | |
- | zlib License |
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Vision
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Anyone wanna team up and write a graphics engine in Vulkan together?
I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision
path-tracer
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Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
What are some alternatives?
PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Lift - Vulkan Path Tracer with Optix Denoiser integration
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
Cinder - Cross-platform, modular, extendable ray-tracer.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization