Vision
Cinder
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Vision
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Anyone wanna team up and write a graphics engine in Vulkan together?
I started an open-source project with Vulkan with the goal to support 3d modeling with ray marching. At this point, it just displays a window with an ImGui user interface but I intend implementing a path tracer with modeling capabilities. You‘ll find the project on Github. https://github.com/Illuminai/Vision
Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
What are some alternatives?
PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
Lift - Vulkan Path Tracer with Optix Denoiser integration
SFML - Simple and Fast Multimedia Library
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.