Lift VS RenderBender

Compare Lift vs RenderBender and see what are their differences.

Lift

Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)

RenderBender

A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime. (by SpeedyCodes)
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Lift RenderBender
1 2
30 34
- -
1.8 10.0
almost 3 years ago 10 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

RenderBender

Posts with mentions or reviews of RenderBender. We have used some of these posts to build our list of alternatives and similar projects.
  • need help finding texture pack
    1 project | /r/minecraftRTX | 24 Dec 2022
    I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
  • A750 Minecraft RTX 1440p Performance
    1 project | /r/IntelArc | 12 Dec 2022
    Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.

What are some alternatives?

When comparing Lift and RenderBender you can also consider the following projects:

hello_opengl - My "Hello World" for OpenGL.

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!

CUDA.jl - CUDA programming in Julia.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8