Lift
Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)
RenderBender
A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime. (by SpeedyCodes)
Lift | RenderBender | |
---|---|---|
1 | 2 | |
30 | 34 | |
- | - | |
1.8 | 10.0 | |
almost 3 years ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lift
Posts with mentions or reviews of Lift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-29.
-
[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
RenderBender
Posts with mentions or reviews of RenderBender.
We have used some of these posts to build our list of alternatives
and similar projects.
-
need help finding texture pack
I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
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A750 Minecraft RTX 1440p Performance
Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.
What are some alternatives?
When comparing Lift and RenderBender you can also consider the following projects:
hello_opengl - My "Hello World" for OpenGL.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
CUDA.jl - CUDA programming in Julia.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
Lift vs hello_opengl
RenderBender vs RayTracingInVulkan
Lift vs Vision
RenderBender vs RTXGI
Lift vs RayTracingInVulkan
RenderBender vs vulkan_ray_tracing_minimal_abstraction
Lift vs vulkan_ray_tracing_minimal_abstraction
RenderBender vs Vision
Lift vs RTXGI
RenderBender vs GodOfWarPS2_Decomp
Lift vs CUDA.jl
Lift vs PRayGround