GPCS4
bgfx
GPCS4 | bgfx | |
---|---|---|
8 | 71 | |
1,984 | 14,323 | |
- | - | |
6.7 | 9.3 | |
8 months ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPCS4
-
PlayStation 4 / PlayStation 5 Emulator Kity Version 0.1.0 Released; Runs Some Commercial Games
Open source: gpcs4, fpps4, kyty
-
How did this happen?
The main dev of Orbital (Alex) has said that he is currently taking a break, if you're interested in another windows PS4 emulator GPCS4 can currently render some graphics and boot into one game, but it isn't really playable (~15fps), the best ps4 emulator by far at this point is spine.
- GPCS4 (Open Source PS4 Emulator) Releases v0.1.0
-
Xbox 360/PS3 emulation and the "end of history"
Because you don't just have to figure out the software (software that is already not just a stepping through the debugger away from comprehension), but the hardware too. Even in the ps4 case, there's a world to reinvent (here the lines between emulation and virtualization may effectively blur though, since only "secondary devices" wouldn't be run directly)
-
Best spot to get a ps4 rom? (Specifically a skylanders imaginators one)
There are, just none of them are worth using. GPCS4 can run one game, "We Are Doomed" at a very low FPS.
- Retroarch wurde auf Version 1.9.3 aktualisiert und kann jetzt auch auf Retail Konsolen installiert werden!
-
Is There An Activefunctional Ps4 Emulator Are
there is a legit ps4 emulator for windows but i dont think you are looking for it because it doesnt run at playable frame rate Inori/GPCS4: A Playstation 4 emulator just begin (github.com)
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
-
Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
-
Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
-
The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
-
Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
-
LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
-
Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
-
The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
orbital - Experimental PlayStation 4 emulator.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ps4delta - Experimental PlayStation 4 Emulator
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
PS4-4PT - PS4 Advanced Packaging Tool
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
fpPS4 - PS4 compatibility layer (emulator) on Free Pascal
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Kyty - PS4 & PS5 emulator
sokol - minimal cross-platform standalone C headers
spine
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2