DeBroglie VS TiledCS

Compare DeBroglie vs TiledCS and see what are their differences.

DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. (by BorisTheBrave)

TiledCS

TiledCS is a dotnet library for loading Tiled tilesets and maps (by TheBoneJarmer)
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DeBroglie TiledCS
2 2
435 96
- -
4.5 7.9
11 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DeBroglie

Posts with mentions or reviews of DeBroglie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-15.
  • WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
    4 projects | news.ycombinator.com | 15 Jul 2021
    I played around a lot with this library:

    https://github.com/BorisTheBrave/DeBroglie

    Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.

    The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.

    https://m.youtube.com/watch?v=0bcZb-SsnrA

  • Map generation with finite tileset
    2 projects | /r/proceduralgeneration | 21 Dec 2020
    Docs here: https://github.com/BorisTheBrave/DeBroglie

TiledCS

Posts with mentions or reviews of TiledCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-29.

What are some alternatives?

When comparing DeBroglie and TiledCS you can also consider the following projects:

fast-wfc - An implementation of Wave Function Collapse with a focus on performance.

TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

tiled - Flexible level editor

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

MonoGame - One framework for creating powerful cross-platform games.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

rider-monogame - MonoGame plugin for JetBrains Rider

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

PETSCII-Tile - a tile based game framework