RayTracing VS Yave

Compare RayTracing vs Yave and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
RayTracing Yave
1 3
297 464
- -
4.2 9.6
about 2 months ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing RayTracing and Yave you can also consider the following projects:

harfang3d - HARFANG 3D source code public repository

liblava - Modern and easy-to-use library for Vulkan

Cinder - Cross-platform, modular, extendable ray-tracer.

Lupine - Game Engine Trial

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

ArrayFire - ArrayFire: a general purpose GPU library.

paradigm - C++20 Vulkan and GLes rendering engine

compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver

tinyraytracer - A brief computer graphics / rendering course

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

scop_vulkan - A 3D model viewer written C++20 and Vulkan