Yave
tinyraytracer
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Yave | tinyraytracer | |
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3 | 9 | |
462 | 4,880 | |
- | - | |
9.6 | 0.0 | |
27 days ago | 10 months ago | |
C++ | C++ | |
MIT License | - |
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Yave
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Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
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Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
What are some alternatives?
liblava - Modern and easy-to-use library for Vulkan
Open3D - Open3D: A Modern Library for 3D Data Processing
Lupine - Game Engine Trial
PortableGL - An implementation of OpenGL 3.x-ish in clean C
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
vello - An experimental GPU compute-centric 2D renderer.
paradigm - C++20 Vulkan and GLes rendering engine
sdl2-demo - sdl2 platformer game blank repository
scop_vulkan - A 3D model viewer written C++20 and Vulkan
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++