Yave VS Lupine

Compare Yave vs Lupine and see what are their differences.

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Yave Lupine
3 1
462 0
- -
9.6 7.5
26 days ago almost 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

Lupine

Posts with mentions or reviews of Lupine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Yave and Lupine you can also consider the following projects:

liblava - Modern and easy-to-use library for Vulkan

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

Commander_Wars - The aim of this project is to create an Advance Wars Clone with a lot of additions customizations and modding support. For Contact Inforamtion see the wiki page. Take a view on the game.

paradigm - C++20 Vulkan and GLes rendering engine

rengfx - lightweight, expressive, extensible multimedia engine

scop_vulkan - A 3D model viewer written C++20 and Vulkan

Unreal-Engine-Guide - Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.

tinyraytracer - A brief computer graphics / rendering course

Fractal_Engine - WIP 3D game engine with editor and other stuff

tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing