Yave VS scop_vulkan

Compare Yave vs scop_vulkan and see what are their differences.

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Yave scop_vulkan
3 2
462 140
- -
9.6 1.8
27 days ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

scop_vulkan

Posts with mentions or reviews of scop_vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

What are some alternatives?

When comparing Yave and scop_vulkan you can also consider the following projects:

liblava - Modern and easy-to-use library for Vulkan

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Lupine - Game Engine Trial

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

paradigm - C++20 Vulkan and GLes rendering engine

GLFW-OCaml - A GLFW binding for OCaml.

tinyraytracer - A brief computer graphics / rendering course

imtui - ImTui: Immediate Mode Text-based User Interface C++ Library

tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.

CubiCAD - A fast and modern vulkan based rendering engine