Yave
scop_vulkan
Our great sponsors
Yave | scop_vulkan | |
---|---|---|
3 | 2 | |
462 | 140 | |
- | - | |
9.6 | 1.8 | |
27 days ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yave
-
Abstraction arround CommandBuffers and Queues
Yes
-
Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
-
Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
scop_vulkan
-
Scop – a 3D model viewer written in C++20 and Vulkan
> It's not mentioned which model format the viewer supports.
It's mentioned[0] in `README.md`:
> scop can load Wavefront .obj files
What are some alternatives?
liblava - Modern and easy-to-use library for Vulkan
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lupine - Game Engine Trial
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
paradigm - C++20 Vulkan and GLes rendering engine
GLFW-OCaml - A GLFW binding for OCaml.
tinyraytracer - A brief computer graphics / rendering course
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
CubiCAD - A fast and modern vulkan based rendering engine