Need help with a post processing shader

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  • Yave

    Yet Another Vulkan Engine

    IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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