Game development

Open-source projects categorized as Game development

Top 23 Game development Open-Source Projects

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Project mention: Ask HN: Modern Day Equivalent to HyperCard? | news.ycombinator.com | 2024-05-01
  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  • Project mention: Using raylib with Dear ImGui: Game Dev Debugging UI | dev.to | 2024-04-06

    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()

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  • phaser

    Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

  • Project mention: 3 years of fulltime Rust game development, and why we're leaving Rust behind | news.ycombinator.com | 2024-04-26

    If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.

    [0] https://phaser.io/

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Project mention: Voronoi, Manhattan, random | dev.to | 2024-04-26

    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.

  • libGDX

    Desktop/Android/HTML5/iOS Java game development framework

  • Project mention: Show HN: Integer Map Data Structure | news.ycombinator.com | 2024-01-24

    Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].

    [0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...

  • BabylonJS

    Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

  • Project mention: Show HN: My wife and I made a maze game | news.ycombinator.com | 2024-04-12
  • games

    :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

  • Project mention: Games on Github - A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine. | /r/opensourcegames | 2023-06-26
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  • egui

    egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

  • Project mention: Macroquad egui DevTools: Rust Game Debugging UI | dev.to | 2024-05-02

    Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Project mention: Zig! Can you C? | dev.to | 2024-04-04

    Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",

  • Cocos2d

    Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

  • Project mention: Not only Unity... | /r/opensourcegames | 2023-11-11
  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  • Project mention: The Book of Shaders | news.ycombinator.com | 2024-01-09

    This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...

  • A-Frame

    :a: Web framework for building virtual reality experiences.

  • Project mention: Show HN: 3D Framework for the Web. Built on Svelte and Three.js | news.ycombinator.com | 2024-04-29

    Cool project!

    For those who prefer a more vanilla approach, A-frame [1] is nice.

    [1] https://aframe.io/

  • pyxel

    A retro game engine for Python

  • Project mention: Show HN: Driftmania – an open source PICO-8 racing game | news.ycombinator.com | 2024-02-16

    Nice work, gives me very Micro Machines vibes for the NES. The only thing I don't like about PICO-8 is that its completely closed source. An open source alternative that seems very promising is Pyxel. It has similar retro / pixel art limitations, a built-in sprite editor, music tracker, etc.

    https://github.com/kitao/pyxel

  • magictools

    :video_game: :pencil: A list of Game Development resources to make magic happen.

  • openage

    Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

  • Project mention: Lessons from Open-Source Game Projects | dev.to | 2024-04-10

    [openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++

  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • Project mention: Blaze: A High Performance C++ Math library | news.ycombinator.com | 2024-04-17

    For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.

    The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...

  • MonoGame

    One framework for creating powerful cross-platform games.

  • Project mention: The MonoGame Foundation launch | /r/monogame | 2023-11-15

    To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.

  • tiled

    Flexible level editor

  • Project mention: How to build your interactive resume in 4 simple and 2 easy steps | dev.to | 2024-04-02

    When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.

  • assimp

    The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

  • Project mention: The Asset-Importer-Lib Minor Release Version 5.3.0 is out | /r/GraphicsProgramming | 2023-09-26
  • Ebiten

    Ebitengine - A dead simple 2D game engine for Go

  • Project mention: Lag Is Never Where You Want It... Or Don't Want It | dev.to | 2024-05-01

    Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.

  • entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • Project mention: Using Jolt with flecs & Dear ImGui: Game Physics Introspection | dev.to | 2024-04-17

    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.

  • engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

  • Project mention: Gamedev.js Jam 2024 start and theme announcement! | dev.to | 2024-04-13

    10 × PlayCanvas Personal plan for 12 months

  • flame

    A Flutter based game engine.

  • Project mention: Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles. | /r/flutterhelp | 2023-07-07

    Check out Flame - https://github.com/flame-engine/flame

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

Game development related posts

  • Macroquad egui DevTools: Rust Game Debugging UI

    3 projects | dev.to | 2 May 2024
  • Lag Is Never Where You Want It... Or Don't Want It

    1 project | dev.to | 1 May 2024
  • Show HN: LLM-powered NPCs running on your hardware

    4 projects | news.ycombinator.com | 30 Apr 2024
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js

    7 projects | news.ycombinator.com | 29 Apr 2024
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind

    21 projects | news.ycombinator.com | 26 Apr 2024
  • Voronoi, Manhattan, random

    6 projects | dev.to | 26 Apr 2024
  • Web Game Engines and Libraries

    5 projects | news.ycombinator.com | 23 Apr 2024
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Index

What are some of the best open-source Game development projects? This list will help you:

Project Stars
1 Godot 83,900
2 imgui 55,870
3 phaser 36,353
4 bevy 32,489
5 libGDX 22,726
6 BabylonJS 22,523
7 games 22,214
8 egui 19,841
9 raylib 19,126
10 Cocos2d 17,900
11 3d-game-shaders-for-beginners 17,083
12 A-Frame 16,210
13 pyxel 13,197
14 magictools 12,897
15 openage 12,400
16 Bullet 11,942
17 MonoGame 10,837
18 tiled 10,631
19 assimp 10,283
20 Ebiten 9,889
21 entt 9,497
22 engine 9,152
23 flame 8,821

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