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Top 23 Game development Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Bullet
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
Project mention: 3 years of fulltime Rust game development, and why we're leaving Rust behind | news.ycombinator.com | 2024-04-26If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
Project mention: Games on Github - A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine. | /r/opensourcegames | 2023-06-26
Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
Project mention: Show HN: 3D Framework for the Web. Built on Svelte and Three.js | news.ycombinator.com | 2024-04-29Cool project!
For those who prefer a more vanilla approach, A-frame [1] is nice.
[1] https://aframe.io/
Project mention: Show HN: Driftmania – an open source PICO-8 racing game | news.ycombinator.com | 2024-02-16Nice work, gives me very Micro Machines vibes for the NES. The only thing I don't like about PICO-8 is that its completely closed source. An open source alternative that seems very promising is Pyxel. It has similar retro / pixel art limitations, a built-in sprite editor, music tracker, etc.
https://github.com/kitao/pyxel
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
Project mention: How to build your interactive resume in 4 simple and 2 easy steps | dev.to | 2024-04-02When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
Project mention: The Asset-Importer-Lib Minor Release Version 5.3.0 is out | /r/GraphicsProgramming | 2023-09-26
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
Project mention: Using Jolt with flecs & Dear ImGui: Game Physics Introspection | dev.to | 2024-04-17EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.
10 × PlayCanvas Personal plan for 12 months
Project mention: Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles. | /r/flutterhelp | 2023-07-07Check out Flame - https://github.com/flame-engine/flame
Game development related posts
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Macroquad egui DevTools: Rust Game Debugging UI
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Lag Is Never Where You Want It... Or Don't Want It
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Show HN: LLM-powered NPCs running on your hardware
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
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3 years of fulltime Rust game development, and why we're leaving Rust behind
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Voronoi, Manhattan, random
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Web Game Engines and Libraries
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A note from our sponsor - InfluxDB
www.influxdata.com | 7 May 2024
Index
What are some of the best open-source Game development projects? This list will help you:
Project | Stars | |
---|---|---|
1 | Godot | 83,900 |
2 | imgui | 55,870 |
3 | phaser | 36,353 |
4 | bevy | 32,489 |
5 | libGDX | 22,726 |
6 | BabylonJS | 22,523 |
7 | games | 22,214 |
8 | egui | 19,841 |
9 | raylib | 19,126 |
10 | Cocos2d | 17,900 |
11 | 3d-game-shaders-for-beginners | 17,083 |
12 | A-Frame | 16,210 |
13 | pyxel | 13,197 |
14 | magictools | 12,897 |
15 | openage | 12,400 |
16 | Bullet | 11,942 |
17 | MonoGame | 10,837 |
18 | tiled | 10,631 |
19 | assimp | 10,283 |
20 | Ebiten | 9,889 |
21 | entt | 9,497 |
22 | engine | 9,152 |
23 | flame | 8,821 |
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