Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →
Top 23 Go Game development Projects
-
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
-
Project mention: High availability game server deployed with kubernetes | /r/kubernetes | 2023-04-23
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
-
-
-
-
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
-
Pitaya
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. (by topfreegames)
-
-
-
-
-
-
-
Project mention: A common question about how to find repositories to contribute to | /r/golang | 2023-06-03
I'll just throw this out there. I am building a ui framework for use with ebitengine. It's at 300ish stars and I love when people throw out PRs. If your interested in helping out, feel free to check it out and join the discord: https://github.com/ebitenui/ebitenui
-
-
-
-
-
-
> Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).
Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.
> I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.
I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.
When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:
- The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned
- The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order
- There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.
- The structure is not generic, but only uses `interface{}`
- The structure lacks tests or have unreadable code made of 1-letter variables
> I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it before—do it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?
Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.
> Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.
I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.
Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.
In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.
> If you don't care about unloading https://github.com/pkujhd/goloader
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Go Game development related posts
- Making Games in Go for Absolute Beginners
- aaaaxy: A nonlinear 2D puzzle platformer taking place in impossible spaces.
- Ho did/do you remove cgo?
- Release v0.5.4 - TextInput updates!
- Is there a love2d for c++?
- Cool projects to learn and contribute?
- Building Snake Game In Golang: Complete Guide
-
A note from our sponsor - InfluxDB
www.influxdata.com | 28 Mar 2024
Index
What are some of the best open-source Game development projects in Go? This list will help you:
Project | Stars | |
---|---|---|
1 | Ebiten | 9,651 |
2 | agones | 5,764 |
3 | Leaf | 5,063 |
4 | Pixel | 4,389 |
5 | open-match | 3,034 |
6 | nano | 2,652 |
7 | g3n | 2,615 |
8 | goworld | 2,489 |
9 | Pitaya | 2,137 |
10 | engo | 1,704 |
11 | Oak | 1,500 |
12 | termloop | 1,382 |
13 | gonet | 1,240 |
14 | harmonica | 937 |
15 | go-astar | 574 |
16 | ebitenui | 447 |
17 | godot-go | 441 |
18 | resolv | 388 |
19 | GarageEngine | 320 |
20 | thundernetes | 302 |
21 | go3d | 285 |
22 | aaaaxy | 200 |
23 | d3d9 | 156 |