libGDX Alternatives

Similar projects and alternatives to libGDX

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better libGDX alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of libGDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.
  • How to apply kerning to 2d bitmap text glyphs ! | 2021-09-25
    IMO the easiest tool to use for basic bitmap fonts is Hiero (which is based on the tool that you linked). The file format is also the same. The .fnt files that it creates are straightforward to understand (and parse in code), and the font generation options are more versatile.
  • Best engine/tools to make games that are purely UI? | 2021-09-16
  • Unable to import com.badlogic.gdx.scenes.scene2d.InputListener.touchDown. pls help! | 2021-08-23
    That and the compiler. If we look at we can see there isn't an overload without arguments.
  • So you want to write a GUI framework | 2021-08-11
  • Dialogue system ? | 2021-07-29
    You want the UI classes and associated widgets. See for the docs, there are any bed of examples in it and at the bottom.
  • Anyone know of any 3d libgdx tutorials? (Urgent) | 2021-07-29
  • I don't understand why a GPU can't draw a circle | 2021-07-28
    3) Use distance field fonts. Programs like Hiero have support for these built in. It's basically a way to use rectangle and texture coords as you mentioned, but also have the text look sharp at all font sizes. I have not implemented these before but this resource looks decent for an explanation
  • Difficulties adding Universal-tween-engine to HTML Project | 2021-07-22
    So, I found this :
  • How did you write a scene manager? I'm stuck and is my way convoluted? | 2021-07-17
  • Does anyone have or know where to get the libgdx 1.8 or 1.9 setup tool? | 2021-07-16
    Normally I'd expect reverting to an earlier version in Gradle to be good enough for the most part. I don't know if there's actual builds archived anywhere, but old versions of the libGDX source code can be downloaded from its GitHub releases page. Within those downloads, gdx-setup's source is located in the extensions/ directory.
  • I messed this up about a thousand times before I got it looking good. It's meant to look like a 3d illussion of a 2d painting. | 2021-07-04
    and copy the functions from
  • Best approach for 2d shadows | 2021-05-27
    By default, for a SpriteBatch the blend functions are SRC_ALPHA, ONE_MINUS_SRC_ALPHA. You can see that here. That results in an equation that looks like this:
  • TransformationMatrix vs ProjectionMatrix, view vs projection vs combined | 2021-05-14
    - transformation matrix is the transformation to move objects in the space. (understand: translation / rotation / scaling of objects) - projection matrix is the transformation to represent an object on the screen (understand: orthographic camera versus perspective camera) - combined matrix is the combination of two matrix. In the camera, it's the combination of the view and projection matrix (this matrix is used to avoid performing this calculation) - view matrix is the transformation of the camera (where it is located) (I'm not 100% sure of this one).
  • Box2d velocity depending on frame rate. | 2021-05-09
    Is your stepping not based on delta time? See the example at
  • Font bitmaps | 2021-05-06
    A popular tool is Hiero:


Basic libGDX repo stats
4 days ago

libgdx/libgdx is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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