libGDX

Desktop/Android/HTML5/iOS Java game development framework (by libgdx)

Stats

Basic libGDX repo stats
22
18,406
9.4
9 days ago

libgdx/libgdx is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better libGDX alternative or higher similarity.

Posts

Posts where libGDX has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-04-25.
  • TransformationMatrix vs ProjectionMatrix, view vs projection vs combined
    reddit.com/r/libgdx | 2021-05-14
    - transformation matrix is the transformation to move objects in the space. (understand: translation / rotation / scaling of objects) - projection matrix is the transformation to represent an object on the screen (understand: orthographic camera versus perspective camera) - combined matrix is the combination of two matrix. In the camera, it's the combination of the view and projection matrix (this matrix is used to avoid performing this calculation) - view matrix is the transformation of the camera (where it is located) (I'm not 100% sure of this one).
  • Box2d velocity depending on frame rate.
    reddit.com/r/libgdx | 2021-05-09
    Is your stepping not based on delta time? See the example at https://github.com/libgdx/libgdx/wiki/box2d#stepping-the-simulation
  • Font bitmaps
    reddit.com/r/gamedev | 2021-05-06
    A popular tool is Hiero: https://github.com/libgdx/libgdx/wiki/Hiero
  • libGDX noob help
    reddit.com/r/libgdx | 2021-04-25
    LWJGL2 being the default (with gdx-setup - 3 is the default with the third-party gdx-liftoff setup tool) made more sense when 3 was less developed, so it's just kinda stayed this way. I expect LWJGL3 to be the new default after it gets support for the M1 Macs. At least, I'll push harder for it at that point. The issue on the 2/3 default topic is at https://github.com/libgdx/libgdx/issues/6426
  • Can i activate box2d and tools after creating the project?
    reddit.com/r/libgdx | 2021-04-22
    Yes. See https://github.com/libgdx/libgdx/wiki/Dependency-management-with-Gradle#box2d-gradle for what you need to add to your Gradle file(s).
  • How to know if mouse wheel is pressed?
    reddit.com/r/libgdx | 2021-04-18
  • Sharing Saturday #358
    If you're interested in nice-looking fonts at any resolution, check out the paper Improved Alpha-Tested Magnification for Vector Textures and Special Effects by Valve, and you can find code online (here and here)
  • Hey! I am a rookie who is interested in game development in java.
    reddit.com/r/libgdx | 2021-04-13
  • Some examples which use the minimalist 3D Game Engine Kotlin Multiplatform game engine I'm building: MiniGDX. I can deploy a game for the JVM, the Web and Android.
    reddit.com/r/Kotlin | 2021-04-11
  • Can't set exact window size
    reddit.com/r/libgdx | 2021-04-09
    It seems a bit strange, probably a bug. Try looking for help on discord or open a new issue on github.
  • What are some major applications built using JFrame/Swing?
    reddit.com/r/java | 2021-04-07
    Compared to when has it slowed? Yes, there are fewer releases, but on Github it seems fairly active.
  • Can I somehow make a child object of another object?
    reddit.com/r/libgdx | 2021-04-06
    Yep, latest release was in February. You can follow development on their github: https://github.com/libgdx/libgdx
  • Do you people have any tips for handling levels ?
    reddit.com/r/libgdx | 2021-04-03
  • Interpolating between two points with a speed up and slow down
    reddit.com/r/gamedev | 2021-03-16
  • 2D Graphics on Modern GPU (2019)
    news.ycombinator.com | 2021-03-15