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libGDX Alternatives
Similar projects and alternatives to libGDX
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LWJGL
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
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Sonar
Write Clean Java Code. Always.. Sonar helps you commit clean code every time. With over 600 unique rules to find Java bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (by Const-me)
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FreeCAD
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
libGDX reviews and mentions
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
- Web Scraping GitHub Page
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Is there anything like PICO-8 for Java?
Many newer Java games on Steam use libGDX. Older games used Slick2d. Both APIs mimic Java2D, the standard library API, which itself is good enough when you are starting out.
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What's the status of game dev and GC pauses in Java since JDK 16?
Also, according to https://github.com/libgdx/libgdx, libGDX has around 45% of source codes written in C++ and C, while only 53.3% are written in Java.
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I hate font rendering
An easy to use tool that generates font atlases and the corresponding metadata is Hiero.
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What software do you use to draw the UI?
I'm using LibGDX TexturePacker2 standalone version to pack images into atlases. I wrote my own .atlas file parse that loads the files (it's a very simple textual format).
- Best engine/tools to make games that are purely UI?
- So you want to write a GUI framework
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I don't understand why a GPU can't draw a circle
3) Use distance field fonts. Programs like Hiero have support for these built in. It's basically a way to use rectangle and texture coords as you mentioned, but also have the text look sharp at all font sizes. I have not implemented these before but this resource looks decent for an explanation
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Does anyone have or know where to get the libgdx 1.8 or 1.9 setup tool?
Normally I'd expect reverting to an earlier version in Gradle to be good enough for the most part. I don't know if there's actual builds archived anywhere, but old versions of the libGDX source code can be downloaded from its GitHub releases page. Within those downloads, gdx-setup's source is located in the extensions/ directory.
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libgdx/libgdx is an open source project licensed under Apache License 2.0 which is an OSI approved license.