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Recast/Detour Alternatives
Similar projects and alternatives to Recast/Detour
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CodeRabbit
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libdatachannel
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
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Nutrient
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webrtc-unreliable
Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server
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draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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SaaSHub
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Recast/Detour discussion
Recast/Detour reviews and mentions
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isnāt currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
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How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
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How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
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Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
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How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
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Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
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Pathfinding in modern games
Recast is used in Unreal and many other games.
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Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
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Stats
recastnavigation/recastnavigation is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of Recast/Detour is C++.