🐉 Making Rust a first-class language and ecosystem for GPU code 🚧 (by EmbarkStudios)

Rust-gpu Alternatives

Similar projects and alternatives to rust-gpu

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better rust-gpu alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-04.
  • What's everyone working on this week (40/2021)? | 2021-10-04
    Another aspect of writing code for GPUs are the shaders, the code that gets executed in the GPU. These can be written in CUDA C (for CUDA), OpenCL C (for OpenCL), GLSL (if using graphic/compute APIs such as OpenGL), etc. Rust can be used for this purpose too, thanks to rust-gpu, but it is a bit more complex to get started.
  • Unified Shader Programming in C++ | 2021-10-03
    Rust also has this, from what I understand:
  • Is there a crate for CPU/GPU agnostic code in Rust (like Kokkos for C++) | 2021-09-29
  • What's the current state of GPU compute in rust? | 2021-09-20
    Working on autograph, for machine learning and neural networks. Unlike CUDA / HIP it's threadsafe, but doesn't expose low level things like multiple streams. Most of the shaders are glsl but I'm now using rust_gpu for pure rust gpu code.
  • I wanted to share my experience of Rust as a deep learning researcher | 2021-09-01
    For this, I'm hoping these folks will nail it soon
  • Man, building a game sure takes a long time | 2021-07-07
    That's a good point. I'm interested in projects like Rust GPU for this sort of thing. Should make it easy enough to actually unit test your shaders.
  • 32bit indexing in 64bit again - GPUs | 2021-06-28
    Proposing a function like std::index_32, to improve a performance problem which may or may not exist, on a class of platforms which aren't supported (and on which Rust currently barely compiles), because Rust might become popular on those platforms in the future... you could try it, but I think your proposal would have a very low chance of being accepted. The starting point is here.
  • Announcing neuronika 0.1.0, a deep learning framework in Rust | 2021-06-15
    there is the rust-gpu effort, an alternative to OpenCL
  • Is cuda all written in C++ why not RUST? | 2021-06-04
  • Rust-GPU: Making Rust a first-class language and ecosystem for GPU code | 2021-06-04
  • Is C++ really worth it?
    There's also a lot of talented people trying to erase this notion that any serious game programming must be made in C++. With projects like rust-gpu you can even write shaders in pure Rust!
  • Interesting results comparing TF and Rust | 2021-04-29
    And lastly, no mention is made of GPU or TPU inference. This is Tensorflow's killer feature, and where its performance per compute dollar gets a lot better. I am very eager to see projects like rust-gpu bring us to the promised land of writing GPU compute programs in Rust and remove Tensorflow's advantage in this area, but it's still a little while away.
  • GPU compute shader for SHA256 using Rust! | 2021-04-25
    rust-gpu) is used for compiling a compute shader written in Rust to SPIR-V. wgpu-rs is used natively for running the GPU computation.
  • GPU programming .. SYCL | 2021-04-15
    I haven't see any single source projects yet, but there is rust-gpu, a WIP drust to spirv compiler. That's at least a step in the first direction. I imagine it can't be that difficult to have it compile some code that's in a macro, and then to write helpers around that for device scheduling etc and communication.
  • Finally managed to make my own shading language working! (need some opinion about the lang) | 2021-04-12
    It's nice. WGSL has my favorite syntax of all shading languages. However, I'm eagerly waiting for compute shader support in Rust GPU, so I can write all my shaders in pure Rust.


Basic rust-gpu repo stats
3 days ago

EmbarkStudios/rust-gpu is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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