Recast/Detour
WeasyPrint
Recast/Detour | WeasyPrint | |
---|---|---|
14 | 43 | |
6,222 | 6,658 | |
1.1% | 1.6% | |
7.4 | 9.5 | |
8 days ago | about 6 hours ago | |
C++ | Python | |
zlib License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Recast/Detour
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
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How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
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How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
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Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
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How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
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Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
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Pathfinding in modern games
Recast is used in Unreal and many other games.
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Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
WeasyPrint
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Launch HN: Onedoc (YC W24) – A better way to create PDFs
Is there a reason you didn't consider something like Weasyprint?
https://weasyprint.org
I've gone through a number of systems to convert CV's, business cards, and other docs and it hasn't let me down yet.
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CSS for Printing to Paper
You don't _have_ to use a browser. I had very good results with Weasyprint [0]. And there's also PrinceXML [1] if you're willing to pay.
[0]: https://weasyprint.org/
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Show HN: A new open-source library to design PDF using React
Thanks for your answer! I imagined you would be using PrinceXML behind the scenes since that is probably the gold standard in HTML+CSS rendering.
The only open source alternative I know of is WeasyPrint at https://weasyprint.org/. I'm not sure how well it fares against PrinceXML, though.
And thanks for the pointer to Taffy - I didn't know it before!
- 1.5M PDFs in 25 Minutes
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Htmldocs: Typeset and Generate PDFs with HTML/CSS
Flexbox support has been [included][1] since 2018, although my use case was the prototypical one - a single row w/ 3 columns - so YMMV with how it handles more complex layouts.
[1]: https://github.com/Kozea/WeasyPrint/pull/579
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How to Simply Generate a PDF From HTML in Symfony With WeasyPrint
Performance is not the strength of WeasyPrint, meaning that heavy HTML files will increase generation time. You should always compress images before attaching them, as they are not compressed by default. Generating a 50-page-long PDF may take up to a minute in extreme cases, although multi-page documents generated on my project take fewer than 2 seconds to generate.
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Show HN: Invoice Dragon – An Open Source App to Create PDF Invoices for Free
For Python there is Weasyprint: you prepare the invoice as an HTML document, and Weasyprint turns it into a PDF
https://weasyprint.org/
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The Gemini protocol seen by this HTTP client person (curl dev)
Well yes, but you can implement HTML+CSS. WeasyPrint did from scratch, and independent implementations of HTML+CSS are considerably more numerous than HTML+CSS+JS.
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Library to convert HTML to pdf in Golang
In a recent project I used https://github.com/Kozea/WeasyPrint/ it is written in python, so you will need to use it like so:
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
You should maybe check out weasyprint. https://weasyprint.org/
What are some alternatives?
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
ReportLab
Genann - simple neural network library in ANSI C
PyPDF2 - A pure-python PDF library capable of splitting, merging, cropping, and transforming the pages of PDF files
btsk - Behavior Tree Starter Kit
WKHTMLToPDF - Convert HTML to PDF using Webkit (QtWebKit)
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
QuestPDF - QuestPDF is a modern open-source .NET library for PDF document generation. Offering comprehensive layout engine powered by concise and discoverable C# Fluent API. Easily generate PDF reports, invoices, exports, etc.
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
PDFMiner - Python PDF Parser (Not actively maintained). Check out pdfminer.six.
tensorflow - An Open Source Machine Learning Framework for Everyone
MathJax - Beautiful and accessible math in all browsers