Recast/Detour
tensorflow
Recast/Detour | tensorflow | |
---|---|---|
14 | 223 | |
6,222 | 182,456 | |
0.8% | 0.5% | |
7.4 | 10.0 | |
4 days ago | 7 days ago | |
C++ | C++ | |
zlib License | Apache License 2.0 |
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Recast/Detour
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
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How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
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How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
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Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
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How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
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Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
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Pathfinding in modern games
Recast is used in Unreal and many other games.
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Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
tensorflow
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Side Quest Devblog #1: These Fakes are getting Deep
# L2-normalize the encoding tensors image_encoding = tf.math.l2_normalize(image_encoding, axis=1) audio_encoding = tf.math.l2_normalize(audio_encoding, axis=1) # Find euclidean distance between image_encoding and audio_encoding # Essentially trying to detect if the face is saying the audio # Will return nan without the 1e-12 offset due to https://github.com/tensorflow/tensorflow/issues/12071 d = tf.norm((image_encoding - audio_encoding) + 1e-12, ord='euclidean', axis=1, keepdims=True) discriminator = keras.Model(inputs=[image_input, audio_input], outputs=[d], name="discriminator")
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Google lays off its Python team
[3]: https://github.com/tensorflow/tensorflow/graphs/contributors
- TensorFlow-metal on Apple Mac is junk for training
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🔥🚀 Top 10 Open-Source Must-Have Tools for Crafting Your Own Chatbot 🤖💬
To get up to speed with TensorFlow, check their quickstart Support TensorFlow on GitHub ⭐
- One .gitignore to rule them all
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10 Github repositories to achieve Python mastery
Explore here.
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GitHub and Developer Ecosystem Control
Part of the major userbase pull in GitHub revolves around hosting a considerable number of popular projects including Angular, React, Kubernetes, cpython, Ruby, tensorflow, and well even the software that powers this site Forem.
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Non-determinism in GPT-4 is caused by Sparse MoE
Right but that's not an inherent GPU determinism issue. It's a software issue.
https://github.com/tensorflow/tensorflow/issues/3103#issueco... is correct that it's not necessary, it's a choice.
Your line of reasoning appears to be "GPUs are inherently non-deterministic don't be quick to judge someone's code" which as far as I can tell is dead wrong.
Admittedly there are some cases and instructions that may result in non-determinism but they are inherently necessary. The author should thinking carefully before introducing non-determinism. There are many scenarios where it is irrelevant, but ultimately the issue we are discussing here isn't the GPU's fault.
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Can someone explain how keras code gets into the Tensorflow package?
and things like y = layers.ELU()(y) work as expected. I wanted to see a list of the available layers so I went to the Tensorflow GitHub repository and to the keras directory. There's a warning in that directory that says:
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Is it even possible to design a ML model without using Python or MATLAB? Like using C++, C or Java?
Exactly what language do you think TensorFlow is written in? :)
What are some alternatives?
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
PaddlePaddle - PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice (『飞桨』核心框架,深度学习&机器学习高性能单机、分布式训练和跨平台部署)
Genann - simple neural network library in ANSI C
Prophet - Tool for producing high quality forecasts for time series data that has multiple seasonality with linear or non-linear growth.
btsk - Behavior Tree Starter Kit
Pandas - Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
LightGBM - A fast, distributed, high performance gradient boosting (GBT, GBDT, GBRT, GBM or MART) framework based on decision tree algorithms, used for ranking, classification and many other machine learning tasks.
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
scikit-learn - scikit-learn: machine learning in Python
CNTK - Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
LightFM - A Python implementation of LightFM, a hybrid recommendation algorithm.