Recast/Detour
Industry-standard navigation-mesh toolset for games (by recastnavigation)
BayesOpt
BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits. (by rmcantin)
Recast/Detour | BayesOpt | |
---|---|---|
14 | 1 | |
6,222 | 379 | |
0.8% | - | |
7.4 | 1.1 | |
4 days ago | about 1 year ago | |
C++ | C++ | |
zlib License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Recast/Detour
Posts with mentions or reviews of Recast/Detour.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-20.
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
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How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
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How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
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Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
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How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
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Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
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Pathfinding in modern games
Recast is used in Unreal and many other games.
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Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
BayesOpt
Posts with mentions or reviews of BayesOpt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-06.
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The Evolutionary Computation Methods No One Should Use
Very interesting to see how wide spread this is. Stumbled upon it myself by accident when comparing my algorithm to a popular Bayesian optimisation algorithm (https://github.com/rmcantin/bayesopt). Almost every run it would sample the exact centre of the optimisation space. At first I was blown away by the performance until I found it suspicious that the precise optimum was found so often. Shifting the optimum away from the centre greatly reduced the algorithms performance.
What are some alternatives?
When comparing Recast/Detour and BayesOpt you can also consider the following projects:
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
Genann - simple neural network library in ANSI C
tensorflow - An Open Source Machine Learning Framework for Everyone
btsk - Behavior Tree Starter Kit
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
tiny-cnn - header only, dependency-free deep learning framework in C++14
CNTK - Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit