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mojoAL reviews and mentions
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
Stats
icculus/mojoAL is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of mojoAL is C.
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