mojoAL VS raylib

Compare mojoAL vs raylib and see what are their differences.

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mojoAL raylib
4 399
143 19,126
- -
3.6 9.8
11 months ago 7 days ago
C C
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mojoAL

Posts with mentions or reviews of mojoAL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing mojoAL and raylib you can also consider the following projects:

sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI

SFML - Simple and Fast Multimedia Library

c-allocators - A collection of public domain single-file custom allocators for C/C++

SDL2 - SDL2 bindings to perl

corona - Solar2D Game Engine main repository (ex Corona SDK)

bevy - A refreshingly simple data-driven game engine built in Rust

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

lovr - Lua Virtual Reality Framework

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

SDL - Simple Directmedia Layer