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Top 23 C Sdl2 Projects
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Pygame
🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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42_CheatSheet
A comprehensive guide to 50 years of evolution of strict C programming, a tribute to Dennis Ritchie's language
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crispy-doom
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
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moonlight-tv
Lightweight NVIDIA GameStream Client, for LG webOS TV and embedded devices like Raspberry Pi
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pygame-ce
🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Microsoft is ending support for the Windows Subsystem for Android (WSA) | news.ycombinator.com | 2024-03-05There's also https://github.com/Genymobile/scrcpy which works for any Android, not just Samsung
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
pywal is used to get the colorscheme from my wallpaper for my browser and terminal. left: neovim, top right: qutebrowser, bottom right: cava
Project mention: Show HN: Snake-inspired FOSS game Dungeon Rush playable in the browser | news.ycombinator.com | 2024-04-11
Project mention: Kdenlive 24.02 open source video editor released | news.ycombinator.com | 2024-03-11I've used Kdenlive, Shotcut, Blender and Olive [1]. They all have strenghts and weaknesses, so I choose which one to use depending on what I'm trying to do, or sometimes I use two of them through a single video project.
One thing to note is that Kdenlive and Shotcut both use the MLT video editing framework [2] under the hood, so their capabilities and constraints are very close to each other's. That said, their UIs are their own and some things may be easier to do in one over the other, may be a matter of personal preference. AFAIK Shotcut is developed by the same people who built MLT, but I don't think that gives it any particular advantage. Also both of these apps have the largest ready-made effects toolbox out of the four apps I mentioned at the top.
Blender's VSE (video sequence editor) is great if you need fine-tuned 2D animations of elements because you can use all the same awesome keyframing tools you'd use for 3D animation, but it's severely lacking in other aspects, especially in the effects dept (you can crop, blur, mask, but not much else). For some reason you can't use Blender's compositor node system with video, which would enable many more capabilities if possible. There's also a steeper learning curve if you've never used Blender before because its UI breaks many conventions.
Olive is a newcomer that doesn't get enough attention, but IMHO it was at one point the most promising OSS video editor out there. Sadly the developer works on it on his free time, and he's recently said that he's pausing development because he doesn't have the resources to work on it any more. I'm really hoping a miracle happens.
There's two versions of Olive, 0.1 and 0.2 which is a complete rewrite. Both versions are good, but they work pretty differently. What got me excited about 0.2 is that its effects are node-based (unlike MLT-based editors which are stack-based), which enables far more advanced editing, although you probably wouldn't need that unless you're working on something quite ambitious.
Project mention: Crispy Doom: A limit-removing enhanced-resolution Doom source port | news.ycombinator.com | 2023-10-25
See our release notes for full information about what's new: https://github.com/pygame-community/pygame-ce/releases
Doom Retro - Doom source port for Windows. C, SDL2
You will find the .lib files in this page.
Thank you for your reply! I had also sent a message to the dev. He responded with a fix and after a pull request it compiles now!
C Sdl2 related posts
- C-Macs – a pure C macOS application
- Show HN: Snake-inspired FOSS game Dungeon Rush playable in the browser
- Revert "video: Prefer Wayland over X11 (take 2)"
- Show HN: Play QuakeSpasm – a Quake game engine based on FitzQuake in the browser
- Semantic Patching in C with Coccinelle
- KINDLY help i am really in a mess
- Just got Oneplus 12! Ask anything and I'll try to answer.
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A note from our sponsor - WorkOS
workos.com | 19 Apr 2024
Index
What are some of the best open-source Sdl2 projects in C? This list will help you:
Project | Stars | |
---|---|---|
1 | scrcpy | 101,503 |
2 | SDL | 8,157 |
3 | Pygame | 6,927 |
4 | cava | 3,764 |
5 | go-sdl2 | 2,124 |
6 | DungeonRush | 1,933 |
7 | chocolate-doom | 1,767 |
8 | 42_CheatSheet | 1,535 |
9 | paperview | 1,422 |
10 | mlt | 1,416 |
11 | cdogs-sdl | 841 |
12 | c-ray | 768 |
13 | crispy-doom | 757 |
14 | moonlight-tv | 719 |
15 | pygame-ce | 661 |
16 | doomretro | 621 |
17 | ded | 521 |
18 | OpenRTX | 521 |
19 | klystrack | 476 |
20 | SDL_image | 470 |
21 | dome | 463 |
22 | bstone | 295 |
23 | jitboy | 292 |