mojoAL VS load81

Compare mojoAL vs load81 and see what are their differences.

mojoAL

An SDL2-based implementation of OpenAL in a single C file. (by icculus)

load81

SDL based Lua programming environment for kids similar to Codea (by antirez)
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mojoAL load81
4 4
144 591
- -
3.6 0.0
11 months ago over 1 year ago
C C
zlib License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mojoAL

Posts with mentions or reviews of mojoAL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.

load81

Posts with mentions or reviews of load81. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.

What are some alternatives?

When comparing mojoAL and load81 you can also consider the following projects:

sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI

lunarcraft - Minecraft clone in lua

c-allocators - A collection of public domain single-file custom allocators for C/C++

makelove - A build tool for löve games

corona - Solar2D Game Engine main repository (ex Corona SDK)

teliva - Fork of Lua 5.1 to encourage end-user programming

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.

raylib - A simple and easy-to-use library to enjoy videogames programming

lovr - Lua Virtual Reality Framework