mojoAL
picolove
mojoAL | picolove | |
---|---|---|
4 | 7 | |
144 | 730 | |
- | 0.8% | |
3.6 | 8.5 | |
11 months ago | 15 days ago | |
C | Lua | |
zlib License | zlib License |
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mojoAL
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
picolove
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console
What are some alternatives?
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
c-allocators - A collection of public domain single-file custom allocators for C/C++
quadplay - The quadplay✜ fantasy console
corona - Solar2D Game Engine main repository (ex Corona SDK)
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
raylib - A simple and easy-to-use library to enjoy videogames programming
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
lovr - Lua Virtual Reality Framework
dragon_demo_platformer - PICO-8 Fooling and Learning
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing