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Aha, found it! They opened sourced the C# version https://github.com/NoelFB/Celeste/tree/master/Source/PICO-8
fake-08, written in c++ with an SDL backend: If you want/need accurate p8 behavior, down to stuff like peek+poke and fixed point precision, look here. (As a disclosure I have contributed to this project)
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
Related posts
- 29 March 2023 - GarlicOS update v1.3.7: More Pico-8 fixes & added a D-Pad mapping function to the PCSX ReARMed core
- Just a totally Cis Male playing Celeste
- 28 March 2023 - GarlicOS update v1.3.6: Updated fake08 core, fixed OSK issue for ScummVM core + more
- RG35XX for pico8 and Tic80
- Would it be posaible to run full pico 8 on 3ds?