mojoAL
c-allocators
mojoAL | c-allocators | |
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4 | 1 | |
144 | 2 | |
- | - | |
3.6 | 0.0 | |
11 months ago | about 3 years ago | |
C | C | |
zlib License | The Unlicense |
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mojoAL
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
c-allocators
What are some alternatives?
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
memory-allocators - Custom memory allocators in C++ to improve the performance of dynamic memory allocation
corona - Solar2D Game Engine main repository (ex Corona SDK)
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
raylib - A simple and easy-to-use library to enjoy videogames programming
lovr - Lua Virtual Reality Framework
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
pyxel - A retro game engine for Python
Hanappe - Hanappe is a game framework for MOAI SDK.
makelove - A build tool for löve games