mojoAL
Hanappe
mojoAL | Hanappe | |
---|---|---|
4 | 1 | |
143 | 108 | |
- | - | |
3.6 | 10.0 | |
11 months ago | over 7 years ago | |
C | HTML | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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mojoAL
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
Hanappe
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LÖVE: a framework to make 2D games in Lua
I wish MOAI had managed to survive the onslaught of App-store policies designed to kill it. It was a really fun way to build apps.
I wonder if anyone has ported Hanappe, which is a GUI framework on top of MOAI, to LOVE yet ...
https://github.com/makotok/Hanappe
Maybe its time to revive MOAI and bring some heat to these frameworks ..
What are some alternatives?
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
c-allocators - A collection of public domain single-file custom allocators for C/C++
lunarcraft - Minecraft clone in lua
corona - Solar2D Game Engine main repository (ex Corona SDK)
love - LÖVE is an awesome 2D game framework for Lua.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
jngl - Easy to use cross-platform 2D game library for C++
raylib - A simple and easy-to-use library to enjoy videogames programming
lovr - Lua Virtual Reality Framework
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.