mojoAL
corona
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mojoAL
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
corona
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
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10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
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Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
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should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
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What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
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Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
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Recommended platform / language for making very basic Mario clone
Solar2D uses Lua, and is quite efficient in 2D games
What are some alternatives?
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
Godot - Godot Engine – Multi-platform 2D and 3D game engine
c-allocators - A collection of public domain single-file custom allocators for C/C++
krkrz - Kirikiri Z Project
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
flame - A Flutter based game engine.
raylib - A simple and easy-to-use library to enjoy videogames programming
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
lovr - Lua Virtual Reality Framework
hubomat - Github actions for running a HubOMatic deploy
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.