mojoAL
jngl
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mojoAL
-
LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
-
Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
jngl
- Not only Unity...
-
LÖVE: a framework to make 2D games in Lua
Pitch not working for example. This was the main reason I've switched to custom audio mixing in C++: https://github.com/jhasse/jngl/pull/97
What are some alternatives?
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
axmol - Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
c-allocators - A collection of public domain single-file custom allocators for C/C++
hawkthorne-journey - Digital Estate Planning: The Game
corona - Solar2D Game Engine main repository (ex Corona SDK)
makelove - A build tool for löve games
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
lunarcraft - Minecraft clone in lua
raylib - A simple and easy-to-use library to enjoy videogames programming
Hanappe - Hanappe is a game framework for MOAI SDK.
lovr - Lua Virtual Reality Framework