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Ioq3 Alternatives
Similar projects and alternatives to ioq3
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GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
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space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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SLikeNet
SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
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naia
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
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darkplaces
Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org (by xonotic)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ioq3 discussion
ioq3 reviews and mentions
- ioquake3
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Quake 3 Source Code Review: Network Model
Talking about Unlagged, I would kill for a clear explanation (with diagrams!) of various netcode improvements in it, OSP, CPMA and QL.
I'm forced to try to piece together a mental model by finding crumbs on the web, with the current situation:
https://playmorepromode.com/guides/cpma-client-settings
https://www.esreality.com/?a=post&id=2548041#pid2548771
https://old.reddit.com/r/QuakeChampions/comments/9jd3wv/for_...
PS: the modern way of enjoying Q3 is https://github.com/ec-/Quake3e or CNQ3, these days. Don't know about https://github.com/ioquake/ioq3
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List of Open Source Game Engines
Suggestion to add to the list: https://github.com/ioquake/ioq3
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SimCity in the web browser using WebAssembly and OpenGL
Thanks! This is loading just the demo assets, but I got the Emscripten support merged into upstream ioquake3 so you can check out the code, build it yourself, and with the right asset files you can play the full game, Team Arena, mods, or whatever.
https://github.com/ioquake/ioq3/pull/658
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Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
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Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
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Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
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A note from our sponsor - CodeRabbit
coderabbit.ai | 18 Mar 2025
Stats
ioquake/ioq3 is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of ioq3 is C.