are there tutorials for code organization for games in C?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. ioq3

    The ioquake3 community effort to continue supporting/developing id's Quake III Arena

  2. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  3. permafrost-engine

    An OpenGL RTS game engine written in C

  4. Craft

    A simple Minecraft clone written in C using modern OpenGL (shaders).

  5. obbg

    a block/voxel-based game

  6. space-shooter.c

    A cross-platform, top-down 2D space shooter written in C using only platform libraries.

  7. tinyc.games

    Tiny C games you can compile and run RIGHT NOW

  8. DOOM

    DOOM Open Source Release

  9. Quake

    Quake GPL Source Release

  10. Quake-2

    Quake 2 GPL Source Release

  11. Quake-III-Arena

    Quake III Arena GPL Source Release

  12. duke3d

    The icculus.org port of Duke Nukem 3D. (by icculus)

  13. shockmac

    System Shock (PowerMac version / Official GPL Release) (by nothings)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Did you know that C is
the 6th most popular programming language
based on number of references?