are there tutorials for code organization for games in C?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • ioq3

    The ioquake3 community effort to continue supporting/developing id's Quake III Arena

  • permafrost-engine

    An OpenGL RTS game engine written in C

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • Craft

    A simple Minecraft clone written in C using modern OpenGL (shaders).

  • obbg

    a block/voxel-based game

  • space-shooter.c

    A cross-platform, top-down 2D space shooter written in C using only platform libraries.

  • tinyc.games

    Tiny C games you can compile and run RIGHT NOW

  • DOOM

    DOOM Open Source Release

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • Quake

    Quake GPL Source Release

  • Quake-2

    Quake 2 GPL Source Release

  • Quake-III-Arena

    Quake III Arena GPL Source Release

  • duke3d

    The icculus.org port of Duke Nukem 3D. (by icculus)

  • shockmac

    System Shock (PowerMac version / Official GPL Release) (by nothings)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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