ioq3
gunslinger
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ioq3 | gunslinger | |
---|---|---|
12 | 10 | |
2,294 | 1,151 | |
1.0% | - | |
7.2 | 7.5 | |
13 days ago | 11 days ago | |
C | C | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ioq3
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Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
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Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
- are there tutorials for code organization for games in C?
- Looking for a game engine programmable in C
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id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
- Looking to make a Quake Champions mod. Where can I find the tools/docs necessary?
gunslinger
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game development with c
Here's a framework that's cool: https://github.com/MrFrenik/gunslinger/. We have a great Discord community, too. Even if you don't end up using it, there are plenty of people who are willing to offer guidance regardless :). Invite link is on the author's YouTube channel: https://www.youtube.com/watch?v=-_HxKDNuCqA
- Do you have any C game frameworks, or should I just learn C++?
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
Check out gunslinger, a pure C99 game framework, with a very clean design.
The development has been making huge strides and they have a fairly active discord channel:
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Looking for a game engine programmable in C
Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Bash and Powershell remote scripts to install header-only C and C++ libraries from github repo.
To install non exotic library from a github repo, specify just the repo-owner/repo-name or the absolute github link to the repo. E.g. to install gunslinger and stb from master branch
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A Header Only OpenGL Framework Written In C
Looking quickly at this lib, functions of the API are not static: https://github.com/MrFrenik/gunslinger/blob/d5ebcce0647e97badc9337749d7cd9f5810eecfa/gs.h#L1415, so it might lead to ODR violation.
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
sokol - minimal cross-platform standalone C headers
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
raylib - A simple and easy-to-use library to enjoy videogames programming
Terasology - Terasology - open source voxel world
stb - stb single-file public domain libraries for C/C++
microui - A tiny immediate-mode UI library
Quake - Quake GPL Source Release
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
tinyc.games - Tiny C games you can compile and run RIGHT NOW
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
pns