ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena (by ioquake)
permafrost-engine
An OpenGL RTS game engine written in C (by eduard-permyakov)
Our great sponsors
ioq3 | permafrost-engine | |
---|---|---|
12 | 10 | |
2,284 | 2,585 | |
1.1% | - | |
7.2 | 9.5 | |
19 days ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ioq3
Posts with mentions or reviews of ioq3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-03.
-
Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
-
Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
- are there tutorials for code organization for games in C?
- Looking for a game engine programmable in C
-
id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
- Looking to make a Quake Champions mod. Where can I find the tools/docs necessary?
permafrost-engine
Posts with mentions or reviews of permafrost-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
-
Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
-
100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
What are some alternatives?
When comparing ioq3 and permafrost-engine you can also consider the following projects:
Quake-III-Arena - Quake III Arena GPL Source Release
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
qb64 - BASIC for the modern era.
Terasology - Terasology - open source voxel world
mark_vi - mark_v_1099_revision_4_source
Quake - Quake GPL Source Release
no - Source code for the no app
tinyc.games - Tiny C games you can compile and run RIGHT NOW
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Quake-2 - Quake 2 GPL Source Release
instead - INSTEAD - Simple Text Adventure Interpreter