ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena (by ioquake)
space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries. (by tsherif)
ioq3 | space-shooter.c | |
---|---|---|
12 | 19 | |
2,307 | 1,317 | |
0.9% | - | |
7.1 | 0.0 | |
7 days ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ioq3
Posts with mentions or reviews of ioq3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-03.
-
Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
-
Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
-
Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
- Looking for a game engine programmable in C
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Making Quake From Scratch?
The source code for all of the Quake games is available on GitHub. They are the original source releases, but you might prefer to use a source port which implements more up-to-date platform abstractions (like SDL), supports 64-bit, and doesn't contain any assembly code. I'd recommend ioquake3.
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id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
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ioquake3 inquiry
The only way for you to get a recent build of ioquake3 is to build it yourself from source code hosted on github.
space-shooter.c
Posts with mentions or reviews of space-shooter.c.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
-
Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
What are some alternatives?
When comparing ioq3 and space-shooter.c you can also consider the following projects:
Quake-III-Arena - Quake III Arena GPL Source Release
OpenHSP - Hot Soup Processor (HSP3)
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
roguelike.h - Header only roguelike rendering library.
Terasology - Terasology - open source voxel world
OpenTyrian - Open Tyrian source code
Quake - Quake GPL Source Release
Open-Golf - A cross-platform minigolf game written in C.
tinyc.games - Tiny C games you can compile and run RIGHT NOW
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
duke3d - The icculus.org port of Duke Nukem 3D.