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I'd like to recommend raylib. It doesn't have a graphical "game editor" but if you're are working with 2D then you can easily use it in pair with Tiled to create maps with meta-data (triggers, collisions and etc.).
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I'd like to recommend raylib. It doesn't have a graphical "game editor" but if you're are working with 2D then you can easily use it in pair with Tiled to create maps with meta-data (triggers, collisions and etc.).
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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