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space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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chip8-test-suite
A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
Project Based Tutorials in C (github-link) [this is a clone i think since the original rby90 repo is long gone]
Here is a reddit threadfor documentation resources and apparently the r/EmuDev discord has even more. Personally i used wikipedia and youtube to understand what it was & what it should look like (i remember still not getting it at first) and then Cowgod's Chip-8 Technical Reference as main reference for implementing the Instructions and overall architecture (beware that some instructions are missing key details about flag updating and other stuff another source will need to be used). Then the Chip8-test-suite by Tim Franssen was a godsend for the debugging phase. (you can go to Octo and try out some Chip8 games first if you want) also download some game-roms for testing.
Here is a reddit threadfor documentation resources and apparently the r/EmuDev discord has even more. Personally i used wikipedia and youtube to understand what it was & what it should look like (i remember still not getting it at first) and then Cowgod's Chip-8 Technical Reference as main reference for implementing the Instructions and overall architecture (beware that some instructions are missing key details about flag updating and other stuff another source will need to be used). Then the Chip8-test-suite by Tim Franssen was a godsend for the debugging phase. (you can go to Octo and try out some Chip8 games first if you want) also download some game-roms for testing.